Fletcher Gaddy is a Sound Designer currently perfecting his craft at the Savannah College of Art and Design. He prides himself on his attention to detail, collaborative skills, and passion for all forms of creative work.
Software Proficiency:
● Avid Pro Tools
Recording, editing and mixing workflows. Experience with AVID S6
Recording, editing and mixing workflows. Experience with AVID S6
● Dolby Atmos
Persuing certification
Persuing certification
● Unreal Engine
• General knowledge of Unreal framework and Blueprinting. Extensive knowledge of Metasounds, Unreal audio workflow and implementation. Proficient in programming Unreal Metasounds for adaptable, modular, and interactive sound elements.
• General knowledge of Unreal framework and Blueprinting. Extensive knowledge of Metasounds, Unreal audio workflow and implementation. Proficient in programming Unreal Metasounds for adaptable, modular, and interactive sound elements.
● Wwise
● Java
● Soundtoys Plugin Suite
● Izotope Suite
RX 11, Ozone 11, Insight 2, VocalSynth 2, and more
RX 11, Ozone 11, Insight 2, VocalSynth 2, and more
• FabFilter Suite
● Perforce
● Avid Nexis
● Native Kontakt
● Reaper
Skills:
● Post Production Mixing
• Proficient in Stereo and Multichannel workflow
• Experienced in digital audio flow and diagnostics
• Proficient in Stereo and Multichannel workflow
• Experienced in digital audio flow and diagnostics
● Dolby Atmos
• Currently pursuing Dolby Atmos Certification
• Currently pursuing Dolby Atmos Certification
● Location Sound Recording
• Experienced in Location Mixing and Boom operation for film sets
• Experienced in Location Mixing and Boom operation for film sets
● Dialogue Recording
● Dialogue Editing
• Experiences in dialogue cleanup, pacing, vocal effects, and background fill
• Experiences in dialogue cleanup, pacing, vocal effects, and background fill
● Sound Effects Editing
● Foley
• Proficient in Foley performance, recording, mixing and editing
• Proficient in Foley performance, recording, mixing and editing
● Game Audio
• Proficient with creating and working within interactive, reactive audio systems
• Knowledgeable in the ways audio impacts ludology and conveyance
• Experience in QA testing, repairing, and mixing game audio systems
• Knowledgeable in the ways audio impacts ludology and conveyance
• Experience in QA testing, repairing, and mixing game audio systems
● Sound design for AR and VR
● File Management and Organization
Thank you!